| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| k — Property in class org.MARS.dynamics.force.spring.MouseSpring | |
| k — Property in class org.MARS.dynamics.force.spring.Spring | |
| spring coefficient (0 - 1.0) | |
| KeyDrivenTorqueGenerator — Class in package org.MARS.dynamics.force | |
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Applies a key-driven input torque to a body
This is given as a simple example of how to create a slightly more complex force generator. |
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| KeyDrivenTorqueGenerator(stage, torque, keyLeft, keyRight) — Constructor in class org.MARS.dynamics.force.KeyDrivenTorqueGenerator | |
| Creates a new KeyDrivenTorqueGenerator | |
| KeyPoll — Class in package org.MARS.util | |
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Games often need to get the current state of various keys in order to respond to user input. |
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| KeyPoll(displayObj) — Constructor in class org.MARS.util.KeyPoll | |
| Constructor | |
| _keys — Property in class org.MARS.util.SimpleMap | |
| keys — Property in class org.MARS.util.SimpleMap | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |