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magnitude — Property in class org.MARS.math.Vector
Gets the magnitude of the instance
MARS — Class in Top Level
MARS() — Constructor in class MARS
MARSRenderer — Final class in package org.MARS.view
The default MARS renderer
MARSRenderer() — Constructor in class org.MARS.view.MARSRenderer
Creates a new MARS renderer.
mass — Property in interface org.MARS.dynamics.element.ISimulatable
Gets the element's mass
_mass — Property in class org.MARS.dynamics.element.particle.SimpleParticle
holds the mass of the particle
mass — Property in class org.MARS.dynamics.element.particle.SimpleParticle
mass — Property in class org.MARS.view.shape.Shape
MathUtil — Class in package org.MARS.util
Useful mathematic functions
max — Property in class org.MARS.dynamics.collision.fine.sat.AxisProjection
maximum point of projection along axis
maximumRotationSpeed — Property in class org.MARS.robot.locomotion.Wheel
maxX — Property in class org.MARS.dynamics.collision.geom.AABR
maximum point on body along world x-axis
maxY — Property in class org.MARS.dynamics.collision.geom.AABR
maximum point on body along world y-axis
min — Property in class org.MARS.dynamics.collision.fine.sat.AxisProjection
minimum point of projection along axis
minDistance — Property in class org.MARS.dynamics.collision.fine.sat.CirclePolygonDetector
minimum distance along the pentration axis required to resolve penetration
minDistance — Property in class org.MARS.dynamics.collision.fine.sat.PolygonPolygonDetector
minimum distance along the pentration axis required to resolve penetration
minus(v:org.MARS.math:Vector) — Method in class org.MARS.math.Vector
Gets the difference of the instance and passed Vector Note that this does NOT alter the instance
minusEquals(v:org.MARS.math:Vector) — Method in class org.MARS.math.Vector
Subtracts a Vector from the instance Note that this alters the Vector
minX — Property in class org.MARS.dynamics.collision.geom.AABR
minimum point on body along world x-axis
minY — Property in class org.MARS.dynamics.collision.geom.AABR
minimum point on body along world y-axis
MouseSpring — Class in package org.MARS.dynamics.force.spring
Drags bodies with Mouse
MouseSpring(body:org.MARS.dynamics.element:IBody, point:org.MARS.math:Vector, displayObject) — Constructor in class org.MARS.dynamics.force.spring.MouseSpring
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